![]() ![]() Theories existed of it being a mind control device. The resonator itself was disabled by the Vestige and the miners were able to return to normal. People afflicted by it described the experience as being able to see the melody, its shimmer, putting a tone and a color to describe it. The miners inside also became mad, becoming fixated upon the song, humming it over and over and becoming fixated on making the melody right. It caused madness to the kwama inside, making the kwama hostile and making them turn on their own queen and on the miners. Ī Dwarven Resonator was discovered in the Kwama mines of Gnisis, when miners uncovered a Dwemer ruin within. Instead, this act ultimately led to the disappearance of the Dwemer in 1E 700, and the tools were subsequently used by the Tribunal and Dagoth Ur to achieve divinity. In the First Era, following the discovery of the Heart of Lorkhan by the Dwemer, Lord Kagrenac and his tonal architects created Kagrenac's Tools to manipulate the Heart via tonal architecture and use it to create their own god, the Numidium. When enabled, the resonators released a series of powerful tones that could alter the brainwaves of lesser mer and men, with the ability to induce deep calm, profound pleasure, or paranoia and terror it is said these devices had virtually limitless uses. The Dwemer were able to create massive devices called tonal resonators, complex architectural wonders that stood taller than the most imposing giants, and filled cavernous chambers with pipes, dials, and pistons. Ancient Chimeri scholarship states that the Dwemer could employ tonal forces to bend weaker minds to their will-a form of complex aural hypnosis. The Dwemer exhibited near total mastery of tonal forces and would use it in mining, medicine, architecture, and even psychology. The most notable users of tonal architecture were the Dwemer tonal architects who could shape tones through their own vocalizations, amplified by magical torcs they would wear protective headgear known as Dwemeri tonal attenuators, which would protect their ears and thought-organs from the harmonic feedback fluctuations of their work. Tonal architecture is the manipulation of sound to alter reality. Anvil Vale Character Creation: Character creation for the campaign.A Dwarven Centurion generating a tonal barrier.Blank Character Template: For wiki character pages.The settlements of the Vale are each guided by a Thane, an elected representative from its non-dwarven people who serves for ten years, and sits on the Thanemoot, an advisory council to the Guildsmoot. This fertile, rich mountain valley, which sits beneath Hammer Peak "like the anvil beneath the upraised hammer" (the source of the Vale's name, in fact), has long been protected by the dwarrofolk of these lands. These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). Human, gnomish, and halfling settlements can be found throughout the Vale. Long ago the Dwarro-Crún took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. The Vale is more than home to the dwarrofolk, however. ![]() ![]() ![]() Dwarven legend claims that the Last Dwarro-Crún slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest. In ancient days, the great Hammer Peak was home to the Dwarro-Crún, the one true ruler of dwarrokind, but those days are lost to legend. The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their Urram Athair (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). Anvil Vale Icons: The icons whose influence pervades the Anvil Vale.Rumli, an odd, orphaned dwarf with unusual abilities played by Chillos.Alaric, a Mountain Dwarf Ranger specializing in hunting creatures of the dark played by Greg. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |